There is slight excitement over the holidays as Oculus Quest, Oculus Rift and The Valve Index all sell out like Buzzlightyear (no ones talking about the Vive Cosmos).
During 2019 VR had it’s first major hardware switch over, and it was interesting seeing what the big VR players decided to do. Facebook decided to forgo fidelity advances for more ease of use by making the Oculus Quest a stand alone device that didn’t require a £1k PC. They later released a LINK cable allowing users to play PC games on the Quest further enticing potential VR users to their platform. Meanwhile Valve broke away from Vive to create the Valve Index, which many ways is a successor to the HTC Vive line. Somewhere in the middle of this Vive brought out the Cosmos.
The Oculus Quest is relatively cheap considering you don’t need a PC to run it, compare that to the Valve Index which is NOT cheap and also needs a PC to run it. VR Enthusiasts will understand that what you get with the Valve system is far superior in fidelity, control and tracking, but for something to become mainstream you don’t need to be a car mechanic to own a car and pollute the planet.
Seeing Facebook manoeuvre itself to take the lions share of the VR market while integrating its data harvesting mechanisms is of course very concerning. My prediction is that VR might go mainstream in 2020, but it’ll be Facebooks Oculus Quest Platform that will come out on top commanding the direction it goes by making VR synonymous with Facebook. The remaining niche of Vive and Valve will have developers struggling and fighting for hardcore VR Enthusiasts. Then the following year along comes Apple.