Shadow of the 13 – developing a second life experience

Shadow of the 13 started out just like last years RP The Cloud Angel, but this year i looked into ways to make it stand more on its own throughout the year. It was’nt perfect but it did give me alot of great feedback about where i could possibly go next and also has me excited about future possibilities in developing interactive experiences in SL.

On reflection i would say that there was a lot more attention to the clue hunting side of things than there was to the freeform RP side which in the end i feel i rushed a bit. But saying that, i did get some great feedback and praise which encourages me to continue to experiment with ideas and stories.

Just a few nice things said….

I thought the clue-gathering ‘hunt’ was a genius way of getting people to explore the city together, share history and local knowledge, etc.

It ran just long enough that the story stayed ‘urgent’ without feeling rushed on a personal level.

I loved the “treasure hunt” part, where while discovering each new clue I was rewarded with a new part of the story. And I can’t help but admire your imagination and effort you put into this. The way those RP events are connected together is just great, it creates not only imaginary history of Babbage but the REAL one.

I have to say this was the best, and most perfect way for me to become reacquainted with New Babbage.

Capturing a crowd of diverse people is never easy , continuing and holding on to the hearts and minds over great lengths of time is an amazing thing to do !!

I’m 100% new to SL so I wasn’t sure what to expect, but it in all it was well put together I think.I just hope I can be there for some of the future events. 🙂

Doing the searching has been a lot of fun, though, even though I feel very slow for not being any farther along yet. It’s been a great excuse to see parts of the city I haven’t yet, and to meet some really nice people. 🙂

This is the first of your Babbage roleplays to involve so many people, new and old alike, from Babbage or from elsewhere. The website, the teaser, the trailer, everything was perfect and contributed to make it THE event nobody should miss.

Shadow of the 13 also started trending on twitter which i found very interesting and wonder if that could be intergrated with RP.

Of course not everything was GREAT about the event, and i encouraged people to air their thoughts on what could have been done better. These were mostly things that would not have cropped up until we did the RP.

• Time zones – the baine of everyone who wants to run events in SL and something im really going to look at for story 4 end of this year.

• Bloggers – When it comes to RP people like to blog about it, either on their own sites or on the Babbage NING. So really it’s a case of exploring how information travels and how it can spoil someone elses enjoyment.

• RP Length – The way events unfolded depended on how quickly people got through the clue hunt and i really had no references to cage from. But now that i do i hope to improve on that.

The Shadow of the 13 Clue hunt game is still available as a stand alone experience. Even today i rezzed in Babbage to find people looking for the final clue to the story.

To take part in the Shadow Of The 13 mystery visit the official website

photo by Nat Merit

photo by Elina Koskinen

Now that ive spent four months working on rebuilding my presence in New Babbage, it’s time to take what ive learnt and get back to the Kid avatar community, and im excited about the possibilities this year.

3 thoughts on “Shadow of the 13 – developing a second life experience

  1. Hi Loki – I've not yet had time to get in-world long enough to join the fun – will the whole thing still be playable for a few more weeks as I've put aside some time in about 10 days?

  2. ya think ya rushed a bit? *grin* yeah, i wanted more breather time so everyone could get caught up before the next page got turned.

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