[UPDATED] Exploring the future of my Avatars Shape – part 5 – Loki Avatars

Almost a year ago i started a project to make a mesh avatar. I actually finished my own Mesh Avatar around July/August of last year, but since then i have been trying to work out how to make a consumer version that allowed others to customise it easy as well as have clothes for it. …

Read more[UPDATED] Exploring the future of my Avatars Shape – part 5 – Loki Avatars

Exploring the future of my Avatars Shape – part 4

Turning Heads Our avatars don’t look real. Not at any point can you say an avatar in SL looks real. Even with the advances in features such as mesh and material mapping we can’t make an avatar look photo real yet. But looking real is not the only thing needed to trick you into immersive …

Read moreExploring the future of my Avatars Shape – part 4

Exploring the future of my Avatars Shape – part 3

Since i reached a point where I’m happy with the mesh shape of my avatar and how it moves, i’ve not been able to take it off. I took my new body for a spin at SL11B with new shorts and vest specially created for the body shape. This allowed me to create clothing that …

Read moreExploring the future of my Avatars Shape – part 3

Exploring the future of my Avatars Shape

Since mesh first appeared on the Second Life Beta Grid i’ve been toying with the idea of replacing the SL Default avatar mesh with one build by myself. From the point of view from anyone outside of the Second Life Virtual World this might seem like a simple easy thing to do by just replacing …

Read moreExploring the future of my Avatars Shape

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