Sony have shifted quite a lot of PSVRs during its first year on sale and I’ve so far had a great verity of experiences with it. Last month i decided to try out a first person shooter called Farpoint that came with tacky tracky gun stick thingy.. the Aim Controller….
I’m not a fan of first person shooters. Perhaps I’m just to nice and delicate in the mind to enjoy the escapism of shooting other people, or maybe i just incredibly suck at shooty games. So why did i even consider buying a special PSVR Gun Stick?
Not what i expected
The game Farpoint is surprisingly more than i originally thought. At first i assumed it was a game about shooting bugs and Starship Troopers sprung to mind. I soon discovered there was a rather nice story of survivors that you uncover as you make your way across the planet fending off attacks from the local wildlife.
The route you take through the rocky planetscape is a set path in a direction that you mostly are facing, but you are given enough freedom to move about to give a perception of free exploration.
For a shooty game with lots of “WOOO YEAH COME GET SOME!” antics, the story moments were surprisingly touching and emotional thanks in part to the developers attention to characters facial expressions and acting. I also found myself enjoying the twists the story takes which led to the game not being just about shooting bugs.
Talking of bugs.
The AIM controller is really fun. Holding it in front of you and seeing it as the weapon in game is a gimmick i haven’t got bored of yet. I’d really hope other game devs expand it’s uses beyond just a gun though.
The AIM Controller really pushes the PSVRs limited tracking abilities and it would appear the AIM can sometimes loose track of itself. I often found myself aiming the weapon only to watch it slowly tilt to the left on its own accord. A quick shake of the gun would correct it but during an intense battle it quickly became annoying. I took it as part of the game difficulty but i know others wouldn’t.
Coming out of the god dam walls!
I really enjoyed Farpoint mainly for its sci-fi story element that really adds an extra layer to the simple PEW PEW DIE BUGS! The scuttling Spider aliens coming out of the walls made me jump quite a few times and there are plenty of occasions where i quickly found myself overwhelmed.
Once again the physical effects of VR left me sweating buckets and my Headset steamed up during intense battles leading me to take breaks after about an hour of gameplay. Like with Resident Evil having moments of anxiety as you carefully proceed then a burst of adrenalin as you deal with a wave of monsters seems to take an extreme toll on me in VR. It’s one of the reasons i love VR so much!
Farpoint turned out to be better than i expected and was another quite unique experience in PSVR.