Avastar is still stuck on RC10 but seems to be working well. I decided to start work on making my Bento Avatars hands look better. What i thought would just be a days work ended up being over a week of frustration.

The problems started when i took a close look at the Bento Skeleton Fingers and noticed that the finger bones are horrifically out of proportion. Again my first thought was ‘I’m doing this wrong!?’.

Apparently no, after contacting the awesome Avastar team for support i was told this is in fact how the bento skeleton is.  So i immediately went to work on editing the Avastar bento skeleton bones to try and get a more proportionately accurate hand.

The next problem was when it came to exporting the avatar to import into Second Life. When exported with Avastars ‘Use Bind Pose’ the avatar came in with correct hand proportions but Second Life ignored the edited finger lengths so i got really long slender fingers.

Top: Default Bento salad fingers – Bottom: my adjusted kid fingers

A few people were like ‘dude they make horses and stuff so you must be able to like do shorter fingers? Well to make anything that is not a human you export using ‘joint offsets’. Avatars exported with joint offsets seem to lack the extra tricks of Bind Pose such as fitted and physics mesh or something like that. All i know for sure is that my avatar looked incorrectly deformed when imported with joint offsets. Although the hands came in the correct size and shape…. typical.

 

Medhue is a god.

And so it was that i got more and more frustrated with the prospect of having salad fingers. That was until i happened to watch a Medhue video on rigging a bento tail in which he showed how you can use just an animation to make tails longer using joint offsets. After seeing that i screamed into action and created a simple animation that stored the edited bone lengths and nothing else.

Having the Bento Avatar play this animation every time it is attached sets the hands to the correct proportions and makes me a happy bunny. Now i can get on with final texture adjustments and explore creating animations . The light at the end of the Bento tunnel is in sight and I’m having fun!

Leave a Reply