Well that was a crazy year, and while for many real life resembled a heavily griefed region in 2007, i left the year feeling quite optimistic with Second Life. So here is my 2017 list compiled with a reflection of 2016.

1. Continue to rebuild and develop Escapades Island.

You can’t really build a place in Second Life then expect it to just sit there remaining relevant all by it’s self or can you? Some places during 2016 ran into trouble, disappeared then reappeared, all thanks to the dreaded high tier prices… all so they say. Escapades had the best year ever with regards to support from it’s renters and also benefiting from Linden Labs buy back grandfathering and prim increases in a sort of parody fortune switcheroony of Uk reality.

I used SL13B celebrations as an excuse to rebuild the Castle ruins while also adding a small adventure game inside the Mountain. People enjoyed the experience when it was free, but i got a lot of grief from people who felt once they had played the experience that the payment for the pass  was too much.

 

2. Babbage Chronicles becomes a proper gaming system.

After the Escapades anniversary finished i put all my resources into working on the New Babbage Chronicles. This was something i have been wanting to do ever since the last big Steampunk Roleplaying ‘Dark Aether falls’ in 2011 but i had to wait for Linden Lab to release XPtools and also learn to script what i wanted.

During the autumn i finally released a small test story ‘A Girl Meets a Boy’ which gives a good idea how things will progress. Using minimal discrete HUD system, the Babbage Chronicles will allow it’s players to explore New Babbage and uncover hidden stories. With the groundwork finally in place i will spend 2017 promoting to more users and building more stories to offer players in Second Life to investigate.

 

3. Help with Fantasy Faire.

In 2016 i created a whole region for Fantasy faire called Echtra. Not only did i have great fun building the muddy gloomy atmosphere but i was blown away by those who took up the roleplaying and helped uncover the mystery behind the place. It was the most magical satisfying experience of the year for me.

In 2017 i will be taking a step back. I will probably get involved with the roleplaying organising and prop building, but i won’t be doing a region this year. Thats not to say i won’t put myself forward next year 🙂

 

4. The Loki Bento Avatar.

In 2015 Linden Lab announced Project Bento and everyone including myself assumed i would create a new Bento Loki Avatar in 2016. This didn’t happen. About half way through the year i decided to wait for Avastar to finish their very important big update to include Bento Skeletons in the Blender workflow. It soon became apparent that Bento would not be released until the end of the year, so i made the choice to halt all avatar and clothe making until the 2017.

With my first Mesh Avatar i made a lot of mistakes. Avastar was still in it’s early years and now offers a much more flexible and stable feature set combined with Linden Labs new Bento Skeleton system. Usually i’d be all over the new features but decided to wait. Once Avastar is complete i dive head long into creating a new avatar for myself and then create new clothing.

 

5. Tell more Tales, organise more Roleplays

With he groundwork in place for the Babbage Chronicles Story game system thingy, i hope to also create other mini story adventures for places like Escapades and Geminis Vortex City (try to time it with the new Bladerunner). Last minute additions to XPtools such as ‘ForceSit’ lead to Egnog the Christmas Troll being able to eat you, an ability that wasn’t possible a few months ago, not that you would have noticed that :-p

How simple it is to adapt the system to other themes will determine wether i decided to release the XPtools story system for others to grab and create their own. It also kinda depends on how easy Linden Lab make it for others to gain XP keys.

 

6. New Technologies

I’m expecting technology to get more expensive not cheaper. The prospects of me getting an HTC Vive or Oculus in 2017 are slim, but there are other technologies i backed before Brexit that i hope will usher in new creative paradigms for me in Second Life. One is a 3D Scanner called the Bevil. Apparently being shipped and should arrive any day now, this device will 3D scan physical objects which i can hopefully use via Blender in Second Life.

Another device is the PrioVR motion suit which also has apparently shipped. The PrioVR boasts the ability to allow your body to be mapped in a VR game, but im more interested in using it to record motion capture for use in quickly creating poses and animations for Second Life. There is also Leapmotion which has been around for a while now but has become slightly more relevant with Project Bento what with the possibility to motion capture hand gestures.

 

7. Be on Drax Files.

Years ago Draxtor pleaded for me to be in one of his world maker videos and my reply was that ‘im not ready yet’. If you are going to be profiled on your work, you want to at least have the work completed, and for years it felt like nothing was completed, everything felt like an experiment for a bigger thing to come. But with Escapades Island fully rented, and New Babbage Chronicles close to being what dreamed it would be…. maybe just maybe i’ll be ready to be in a Drax Video.

 

Sketches from 2016

Throughs he year i create a lot of sketches while planning projects for Second Life. Here is a video of just a few from 2016. Have a great year!

Sketches 2016 by lokieliot

2 thoughts on “My optimistic list for Second Life in 2017

Leave a Reply