Some people might be wondering where i’ve got to with regard to the Experience Tools…. well, i’m working on it!
Two months ago Linden Lab finally released the Experience Tools to a flurry of Blog Posts. Since then no ones really heard much about it. The Destination guide list nine places as Experience Tools ‘Seamless Experiences’. Only Facebook users get to comment on the experiences though, which probably leaves them vulnerable to Facebook looking through and deleting profiles of those users :-p.
As is the case with most new scripting features of Second Life, Experience tools risks getting lost and forgotton in the sea of LSL Wiki pages like Pathfinding. It’s hard to promote a feature that requires the user to script it, unlike the Materials Feature which every user could learn to do by dropping images on a square in the edit window and see the result. To learn XPtools you need to find the tiny wiki page with bare bones examples of the scripts. Linden Lab don’t hold special developer keynotes showing off the new features with big examples or workshops to help creators get to grips. They just throw it out there and hope someone picks it up and learns to use it.
The fact you have to script XP tools is one of the reasons why even though Experience Tools has been released you haven’t seen anything exciting yet from me. I used experience tools at SL12B for a simple task of auto attaching a hud to visitors but everything else such as story pop ups and camera overrides were simple actions that did not acquire XP tools. Escapades Island has a very basic implementation of the XP tools that auto attaches a HUD and teleports you when needed, but so far thats all it does and should not be taken as a great example of what XP tools can do.
It’s the 5th Anniversary of Escapades Island next weekend which means five years ago with the help of my friends i planned to make an island of adventure. But i’ve so far been unable to do the kind of experiences that really immerse people in an adventure. I know its possible now with XP tools, but i’m having to work hard to learn the extra scripting needed to do exactly what i want to do, especially regarding storing player data ‘Item Inventories’, ‘Leveling up’,’story Positions’ etc. But my goal is finally in sight as i work on the system that will allow me to quickly cobble together adventure stories.
Experience Tools is here, but you have to wait just a little bit longer to see what i’ve dreamed of doing for the past 5 years.