Much still to do in 2015

Last year i wrote a project list, a sort of New Year Resolutions mixed with goals. The fact that i can look at the coming year and have goals to achieve in Second Life shows just how ‘not dead’ Second Life Still is.

1. Continue rebuilding & developing Escapades island.
Yup i did this in some areas. I rebuilt the junk yard to be more of an adventure playground and i also replaced all the tropical trees and plants with mesh ridding that area of sculpts. I re-introduced the underground base in a smaller mesh build but failed to rebuild other areas such as clifton house and the Goondocks… so you can guess what i hope to do in 2015.

2. Upgrade the Bashable System.
Well i started working on this then Linden Lab announced the XPtools. As a test i retrofitted the Bashables game with the XPtools as proof of concept and it’ll be 2015 where Bashables 5.0 will arrive i hope. I plan to explore HUD based inventories for choosing weapons and collecting items of use on Escapades.

3. Back to organising role-play events.
I attempted to do this with the New Babbage Factory clock-in game where you had to come to work and clock in and get points and free gifts and level up in ranks. This used an external server and while it was simple and easy for users to use, it was very complicated for me to maintain. In 2015 i’m hoping the XPtools will allow me to maintain things much easier and allow me to finally run an RPG with low maintenance.

4. LEA  (The Linden Endowment for the Arts) 
This never happened, i was simply far to busy with other projects, but it is a goal i wish to achieve at some poin and the ideas in my head continue to develop and grow. so perhaps it’ll happen in 2015 armed with XPtools.

5. SL12B
Well everything i had planned to do for SL11B was abandoned after i was asked to create the Cake Stage which was awesome fun. My original idea for SL11B will now be used for SL12B and i can’t wait to submit my idea, and also i might get to use XPtools!?

6. Full Mesh Kid Avatar
This was the BIG project of 2014. It took me for EVER to make this new mesh kid avatar, perhaps too long and effected other goals in the year. I had to learn fitted mesh, then decided it was more hassle than i wanted. I built the body with future Virtual Worlds in mind also, with facial expressions shape keys used for platforms such as HyFy. It’s still a work in progress now, but I’m almost ready to release the Avatar for SL kids. The Finished Kid Shape uses scripting to change alphas, material mapping and skins. I’ve been using it for myself since May and most comments were that i looked awesome if a little skinny. But making the Mesh Avatar easy to use for other SL users proved to be a lot more work than i wanted. How others will find using the Mesh Kid Avatar, i don’t really know but in 2015 i hope to expand the sorts of clothes i can make for it and feel more like a modern Avatar than a decades old squished looking hobbit.

7. Loki Mesh Clothes
New Clothing was on hold until i was happy enough with the shape of my mesh Kid Avatar which meant almost no new clothes all year and my clothes business too a deep hit that i might not recover from. I managed to get some new clothes out just before christmas with the plan to release new clothes regulary in 2015. My clothing now has more complex scripting to do more such as changing sleeves, hoods and unzipping making each clothing a little experience for the user.

8. The Founders Tales.

As you might have noticed, the XPtools features in a lot of my plans for 2015 with the hope of making more fun with less hassle. One of the reasons i got Escapades Island four years ago was to tell stories. There is a story to Escapades Island only glimpsed at via the little adventures and characters. The island and its mysterious characters were created by the arrival of four founders of different time periods, from which everything else grew. The Founders tales will be an adventure game that uncovers the stories behind each founder. With XPtools finally arriving, 2015 is the year i’ve possibly been building up to.

So there is no stopping in Second Life, and there is still plenty to do even with the ‘NEXT THING’ approaching.

Anyways as has become tradition, here is a quick video showing the sketches and scribbles created when planning projects for Second Life in 2014.

3 thoughts on “Much still to do in 2015

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