Ive been watching the Oculus Rift stuff with interest and of course wondered if it would ver be supported by SL. With Draxtor overspilling with excitement at Linden Labs CEO’s comments on an Oculus Facebook page i’ve had deeper thoughts on the subject.
It’ll never be as simple as just putting on a headset and playing the game. A lot of extra thought, design, and programming will have to go into how you interact in an Oculus Second Life.
For instance how many of you view your second life as being the avatar you control or do you perhaps see your avatar as another person you control, influence and guide. Are you your avatar, or are you your avatars typist.
Second Life is primarily i think a 3rd person over the shoulder game. We take a lot of pride making our avatars look awesome. What happens then if we attach a peripheral that puts us inside our avatars, we see everything from their eyes. To some this might be a very odd shift in how they perceive Second Life and their avatars and themselves.
when you sit on a go kart do you want to see it from the mouse look view or from a floating camera behind? And what about building from a mouse look perspective?
There is a possibility that Linden Lab would allow several ways for Oculus to be used in SL. I saw a video of Oculus being used with team fortress and the testers were experimenting with the many view and control options available.
But other than from the view of your avatar, is it even practical to have another view point? Such as a guardian angel floating behind your avatar view perhaps. Would be similar to the fly cam i enjoy with the 3D Spacenavigator. And speaking of the 3D mouse. There is so much i do with a keyboard and the team fortress testers already said its hard to use a keyboard when in Oculus. Immersing yourself in Second Life with Oculus could dramatically limit your controls. Chatting via text chat would be near impossible. Selecting inventory, clicking things in world could be more difficult depending on how well mouse actions would be in the Oculus view.
But as someone who loves looking into SL’s potential for games and experiences i do start wondering what new possibilities Oculus could bring to SL. Special Particle effects and moving objects that take advantage of the 3D in Oculus.
Walking around in an Oculus view of SL would be like nothing we’ve seen in SL before but the novelty will soon ware off if i can’t interact with the environment due to overcomplicated plonky controls.
Not quite sure why i put this video at the end, im sure subconsciously its relevant.