Shameless Blogpost about my NEW inworld store

I set up my first clothes store in a pirate region called Tortuga (long gone now). That was before the concept of an online Market store. In those days we opened stores in which ever places were popular with your inner niche.

Now of course the simplicity of browsing items on a web page is preferable to many than logging in and looking around an inworld store, but i find there are still many who would prefer a good browsing experience in VR. Wether because they want to see items in virtual persona or because they would like to see what else is available sometimes you can’t beat a good inworld shopping experience.

Almost three years ago i rebuilt my inworld store. I placed it far above the clouds and split it into three layers hoping to give shop visitors a nice calm non laggy experience. In the end though i built a shop that was quite possibly to hard to find what you were looking for and also hard for me to update items. I never thought how long it would take to line up tshirts across a curved wall #FacePalm.

On my own shopping travels i have visited some crazy stores. One’s that stick to very contemporary and realistic approaches to stores where you walk around just as you would a normal store. But there are merchants that i have seen present their stores with an inspiring simplicity, shopping spaces where the items on offer speak for themselves in a backdrop of minimalism.

The New Loki Inworld Store

So when it came to finally updating my main inworld store i decided to adopt this idea of simplicity. My new store is basically just a large black box with everything on the same floor, from Clothing, to games and gadgets, prefab cabins and furniture. I used more old stool prisms than i have mesh in the construction of the store and while I’m offering more to sell in the store, its actually taking up a third less land impact than before.

I tried to lay everything out in a simple way hoping that shoppers can navigate and find items of interest a lot easier now.

Supporting The Mesh Avatars

The opening of my new Inworld store also saw me adding support for the two most popular mesh child avatars Super Mesh Bros and Toddleedoos. This was after i did a survey last year asking what users would like to see me add features for. I stopped making Adult male and female sized clothes and spent rigged my clothing to support SMB and Toddleedoos along with my Loki Avatar.

More than just Clothing

The new store also highlights my fun and games stuff. The Battle Baloons system has its own area as does the Escapades Instants Vehicles. There is also an area displaying my cabins and furniture.

What is the Spirit of Second Life?


How much of what we are accustomed to in Second Life will port across to Project Sansar? There seems no shortage of debate about what Second Life features will be possible in Sansar. CEO Ebbe of Linden lab famously said something along the lines of ‘Project Sansar will be in the spirit of Second Life’. But what is the spirit of Second Life?

At the last Lab Chat CEO Ebbe said that there would be no inworld Primatives (prims) building toolset in Project Sansar and other stuff i have read give a picture of Spaces/Experiences where the creators will have ultimate god powers dictating your appearance and what you can do. Does this sound like the open world freedom we have in Second Life?

I spend a lot of time each week returning random prims left behind by Newb users visiting my island. “Why not switch on ‘no Build’  or ‘Auto Return’ i hear you say?  Well i’ve always felt this went against the principles of Second Life, i mean isn’t Second Life supposed to be a platform for freedom to experience and democratised content creation like Draxtor fervently celebrates with his videos?

The things i find being left behind by users are often just plywood boxes or the occasional table. Does anyone really still build with prims, or have they moved to making mesh, or worst, given up all together, discouraged by the growing number of complex low land impact mesh they have no idea how to make. The marketplace is a great resource for buying items, many people use it more than going to an inworld store these days. I bought my new Drax Cap from marketplace, I’m not even aware of wether it’s available to buy inworld.

I love seeing whats left behind by users though, it’s like seeing the footprints of adventurers on the island but It’s sometimes a lot of work maintaining the freedom of the island. Occasionally i have cabin renters complaining that they are fed up with others that can just stroll into their place and sleep in their bed. So i understand why most places in Second Life are locked down preventing people from building freely or rezzing stuff. It’s probably a combination of fear and laziness. Fear of having to deal with things being messed up and laziness to have to clean up others mess?

The junk yard on Escapades is a specific place for people to practice building, but usually ends up a mountain of prims.

The junk yard on Escapades is a specific place for people to practice building, but usually ends up a mountain of prims.

So i’m starting to wonder, when i sit down and look at how Second Life is actually working these days. No one really uses prims to build big content, only skilled or amateur 3D Artists are creating the content, most people buy items on the marketplace and most places on the destination guide are locked down preventing the rezzing of items. Is this the real spirit of Second life, and is this what will be refined and used as the basis for Project Sansar?

I still believe in the old open world of Second Life and still encourage my friends to build (it’s actually really hard to motivate people), But if Project Sansar turns out to be less open due to how we the Second Life community have ended up using SL, I actually don’t have a problem with that, but for those who still see Second Life through old school eyes might find Sansar an eye opening experience.