Well it was fun being part of the re-hype of Virtual Reality but being a Mac user i must accept that at least with regards to Oculus it’s not going anywhere for quite some time.
I first grabbed an Oculus back in 2013 with the hope that soon i would be exploring virtual worlds as if i was actually there and the DK1 made it seem all the more possible.
The first attempts by Linden Lab to connect Oculus to Second Life were poor but showed promise. Kickstarter Demos such as Technolust made me back them and other Oculus projects with excitement. But then the DK2 came out and while many users were expressing how much of an improvement it was, i was not so impressed. Sure the screen resolution was better but it just didn’t work out the box like the DK1 did and hinted at a decrease in support for OS X and Linux which ultimately lead to Oculus finally stating “Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline.”
What does this mean for projects hoping to create cross platform VR services like High Fidelity and Sansar? They can ether wait three or four years and hope oculus dos well enough consider it financially viable to support multi platforms, or perhaps they can start looking at other HMDs .
While i continue to read fascinating studies about how Oculus was being used for social experiments, research and projects that help people the main focus has turned to gaming and media consumption. While the Oculus Brand of VR initially retreads old consumer ground for an increasingly niche group of well off PC gamers, i find myself no longer interested in it. Perhaps it’s time to look towards the augmented reality camp for an experience that will push VR beyond playing games and watching movies.
Yeh I’m annoyed that Oculus dropped support for the Mac, so i’ve written a prediction of how it will pan out for Oculus. Yes this is me cursing Oculus.
1. Oculus is delayed past 1st quarter of 2016.
2. Oculus comes out at a higher price than most expected
3. Oculus sells are poor.
4. Oculus decides after all it’s not financially viable to add support for the mac or Linux as it struggles with a niche of high income gamers.
5. Eveyone forgets Oculus.
Meanwhile i’m still fully entrenched in Virtual Worlds and have a lot still to explore and give in that area. Sure there will be no Oculus in my foreseeable future but there is still a lot happening off the back of it’s hype.
My Hope for Sansar.
I’ve still yet to see anything of the new project from Linden Lab. Maybe it will try and add HMD support or maybe it will simply be a platform as such that future technology can much easily be added to rather than badly retrofitted to. There are small companies out there on kickstarter building fascinating amazing technologies that would fit right in on a virtual worlds. I hope Sansar will be the kind of place that will welcome those companies in and flourish.
As for how current Second Life Users will adjust? Sometimes i feel this could be the end of Second Life, other times i doubt Sansar will grow quickly enough to establish itself Like Second Life did. What will having Sansar alongside Second life be like? Perhaps logging into the Beta Grid will give an idea?
What if Sansar does not appeal to us old VR peoples? what if Sansar attracts mainly new people? Linden Labs Patterns managed to make a nice community of users who had never heard of Second Life, that was until Linden Lab killed it, so maybe Sansar will attract a new crowd leaving us to continue with Second Life until we all die out. Happy thought.