Exploring the future of my Avatars Shape – part 4

Turning Heads Our avatars don’t look real. Not at any point can you say an avatar in SL looks real. Even with the advances in features such as mesh and material mapping we can’t make an avatar look photo real yet. But looking real is not the only thing needed to trick you into immersive …

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Getting Wet Behind The Ears

So amongst the excitement of Experience Tools and Skill Games announcements, something else happened this week. LSL Materials Parameters. These are basically new commands for scripters to control the normal and specular mapping of an object. This is great for creators as material mapping, especially specular mapping has allowed for some very cool effects You …

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Exploring the future of my Avatars Shape – part 3

Since i reached a point where I’m happy with the mesh shape of my avatar and how it moves, i’ve not been able to take it off. I took my new body for a spin at SL11B with new shorts and vest specially created for the body shape. This allowed me to create clothing that …

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