Goony Adventure – The Doomed Ship

I only blog about the goony adventures that impress. For those who aren’t familiar the Goony Adventures are every last friday of the month and consists of my friends gathering to go somewhere new to explore. Sometimes places end up being glorified shopping malls, some places are real small boring places. Occasionally though we find a place that is really immersive and as a group of misfit kids end up having lots of fun exploring.

The first Goony Adventure of 2013 turned out to be really quite kool. The Doomed Ship has been around for sometime yet i had never been there. Everything loaded pretty quick and due to it’s confined claustrophobic atmosphere and being in the sky, frame rates where nice and high even with shadows and projector lights.

doomedship1

Snapshot by Nat or Matt, cant remember :-p but the SLfeed was ablaze of snapshots from my friends. Fun seeing the different perspectives and graphics settings.

One of the interesting gimmicks of the place is the Auto attaching temp rez HUD which adds a new style of camera view as well as overlaying static and new mini map. I was really impressed and i’ll go back to see if i can learn more about how they did it 🙂

The only issue we had while exploring came from using the Lifts. Since there was quite a large group of us we had trouble using the lifts which used a ‘click to teleport’ system which only allows one at a time. Im sure the creators of The Doomed Ship are also waiting patiently for LL to release the Experience permissions system which would sort out the Lift problem.

Anyways the ship has many levels and the corridors just go on and on with things to interest or surprise you deep inside the ship. My gang managed to get split up due to the elevator problem, but thankfully that just added to the fun :-p In the end i got eaten by a giant moth creature. Great fun!

Update On Escapades Island and other work

Thought id make a quick post about whats going on with Escapades Island and my Babbage work.

Back in November i stopped work on Escapades stuff to focus on upgrading my Steampunk New Babbage stuff. I released a completely new range of Steampunk working class clothing before moving onto rebuild my buildings there. Starting with the Old Imperial Theatre i managed to replace the whole thing with a much grander more efficient build. The hidden Attic room has more clutter and the secret old machine below the theatre is more detailed with giant pistons. In all i was able to create what i originally envisioned the theatre to be like when New babbage first arrived on the grid.

I still have a lot to do though since the theatre is only one out of five buildings i have there. How quickly ill be rebuilding them i dont yet know because while i am redesigning and modeling these buildings im also working out what i want people to experience in these buildings. For instance i hope to also start work on two gaming projects in New babbage and i had hoped to do a new Roleplay Story. On top of this i need to keep working on stuff at Escapades Island. I still have sculpties to replace there and a community to keep entertained if i want the island to keep being of value to those who help pay the large tier costs. Perhaps ive bitten off more than i can blender.

 

Gaming Projects

A lot of ideas i created in 2012 were based on the assumption Linden Lab would release the Experience Permissions tool, since that has not happend and no word on when if ever it might be released im now looking towards other gaming experiences.

Pick Pockets: Working with my friend Matt to create a game of pick pocketing that can be enjoyed by those stealing and those being the poor victims. I’m hoping to learn from matt about keeping scores with HUDs for future games i want to make.

Gremlins: This is gonna be quite hard. I have some ideas about making experiences more dynamic and dramatic and want to see if i can create a turn based battling experience. it will combine some ideas i used in the Cheese Fairy mini game and hopefully path the way for some interesting future ideas for Escapades Island.

 

Escapades Island.

2012 was all about rebuilding, and there is still plenty i need to rebuild such as the boondocks, lighthouse, Cliffton house and the Pirate Fort. Managing my time so i can do these things with ease is going to need a lot of time management. But i also want 2013 to be the year i make Escapades a story driven place. Back when i first announced i would be creating Escapades Island i promised story experiences and as yet i simply havent delivered those yet, either due to rebuilding, learning mesh, designing clothes or LL not delivering on features. I want this year to be the year i deliver the stories ive been waiting to tell on Escapades Island for the past two years.

LOKI vs CHUI

During my little brother Gemini’s DJ show at the Vortex this week i took the time to try out LL’s CHUI viewer (Communication Hub User Interface).

For those who are still oblivious to what CHUI is, it’s a development trial viewer testing out a new way to present Chat features in Second Life.

During Gemini’s shows i often kick back, chat to a large number of people nearby and also tend to get a lot of IM’s, so it seemed a perfect time to try out the CHUI viewer.

I only use the Official Viewer so i have no idea if CHUI is anything like what Firestorm or Cool Viewer have. My current set up for Chat is to have the nearby chat in the top left and next to it the IM & Group message tabbed window.

currentchat

having it this way is an old habit. Something about separating Private IM’s from the live nearby chat felt right.

 

 

ChuiChatHUB

And this is the new CHUI window

 

 

So What Does CHUI do thats different?

• Well first off you notice that instead of Tabs running along the bottom of the window for each conversation, you get a strip of little icons down the left of the window. You can click an icon to separate a chat from the main ‘conversations’ window.

• You can minimise the conversation window to just a small strip of icons that flash orange when you receive new messages, allowing the window to be almost hidden yet you still get visible updates on activity.

• There is an options button within the ‘Conversations’ window allowing you to change the format the chat is displayed.

• There is a proper browsable chat log of all conversations and options to manage them which is available from the ‘Communicate’ drop down menu item.

• Thats pretty much all there is to it. They have basically moved stuff around making it easier and simpler to use.

CHUI-chatlog

New window system for checking up and deleting chat logs

Is it simpler and easier to use?

OK well, using CHUI as it is intended it works really well. The Conversations window is nice and compact and the chat log once you know where to find it, is great for keeping track of offline messages.

When it came to setting it up to how i traditionally use chat, (with nearby chat separate from IM’s) i found it not quite right. I’m guessing LL are not expecting many to use the Chat Hub in this way because it seems unfinished (which it currently is). When you click on the separated nearby chat window the ‘Conversation’ window changes to display a blank window making the whole point of separating the window kind of pointless.

During Gemini’s show though i ended up not having the Nearby Chat separated. In fact the Chat HUB seemed to work so well as it is intended as one whole tabbed window with flashy icons that perhaps i should do away with my tradition of separating chat windows.

Im pretty sure when LL incorporate CHUI in the main viewer there will be some who complain that they can’t have things like they used to be. But from what i can see the new Communication Hub User Interface is an improvement and i will change my ways in order to benefit from it.

What i want SL groups to be

I love Sl profile Feeds, it’s open in a web page while i work so i can reply and laugh at peoples adventures in SL.

My mind boggles at why this is’nt a feature thats being used by every Sl resident. Maybe they just dont know about it, or turn up their noses ‘Tiz but a facebook rip off, if one wants to facebook then one would use the Facebook, BAH!”

Seeing where SL Profiles could lead even if there is no interest in it is so tantalising for me and ive had this idea in my head about how SL Profiles could envelope and expand SL Groups. So today i spent some time i dont actually have, to mockup how i would see SL groups working as part of the SL Profile Feed system.

groupsSLfeed2

 

Something like this could totally boost communication within groups and encourage conversation… and possibly fighting. It would allow better presentation of past notifications to browse through, and you could reply to a notification! Also it would get rid of that big white space when you look at Groups in the Inworld SL Profiles :-p

space

One area of concern would be groups administrating content, if say like a resident tags a rocket penis into your group that offends group members you would need a way for Admins to DE-Tag the group from a post. There would also be calls across the grid for an option to OPT OUT of having a groups Profile Feed. Its the little  things like that which makes innovation such a chore.

Anyway this is just a mockup for an idea i had. Now i need to get back to working on my Steampunk Theatre!