Scripting Gadgets & Games

Oh the good old days of Second Life when you would simply rez 100 beach balls in a room to have fun.

These days fun and games in SL for me tend to involve a bit more planning. It’s my own fault, the need to keep pushing the boundaries of what i can do in Second Life in the journey to the point where i can do anything i can think of. I did not come to SL as a scripture, in fact i hate code, im a WYSIWYGer.

So the fact im releasing some Gadgets and Games, scripted by ME i find pretty amazing. I owe it all to the rest of the SL community though…. ok a lil bit is because i tenaciously spend hours trying to figure things out, but i would have given up countless times if it were not for answers and help from the SLforums.


1. The Slingshot and Tin Can Game. – This was originally just a kool shooting weapon i updated to mesh. I then thought it would kool to have some tin cans to shoot then decided to put the two together as a shooting game. I learn a lot about scripting overiding animations.

2. The Mini Tug Boat rezzer – Created as part of the Escapades Anniversary Weekend. Some liked it so much they wanted to buy them even though i was given them away for free. So i created a rezzer and learnt alot more about scripting permissions and the awesome floating cameras.

3. Steam Powered Shopping Trolly. – Again something i made for the anniversary weekend and since i made a tug boat rezzer i thought i would do the same for the shopping trolleys. Which this item i learnt a lot more about scripting vehicles and the different available types.

4. Pod Tiny – I made this last year as a personal dance machine to replace my dated Dance Foo Mini i bought when i first came into SL. It’s rigged so the ear phones move with head but i ran into an issue where the wires got lost inside people with boobs. Now im hoping i’ve fixed that issue.

Coding in any language is extremely difficult for me, has been ever since i was a child. I lack the ability to visualise numbers and code and recognise the connections between them. But thanks to fantastic people in Second life via the SLforums and friends i have been able to figure stuff out. Some times i still dunno why bits of code do what they do, all i know is that they do and so if i cut and paste it might do what i want it to do. I’m building up a library of scripts that are slowly getting me to the point where i can do anything i can think of.

The Escapades Island 2nd Anniversary Weekend #SL

There is a new term that i am starting to use to describe time in Second Life, ‘Before Escapades’ and After ‘Goony Island’. For four years starting from Sunrise Sim with Anshichung, to then Goony Island on a homestead so much had happened. Then we upgraded to Escapades Island full sim and everything changed in SL with new viewers, Mesh changes at the LAB, new CEO’s. So in a way before Escapades is the old Second Life, and after Escapades i see it as the New Second Life.

Over the weekend we celebrated the second anniversary since the upgrade from a homestead to a full region and the renaming from ‘Goony’ to ‘Escapades’. Last year the festivities were simply a celebration of surviving the first year what with the tier being so high and rentals being so low. If it were not for the islands supporters and generous donations it most likely would have fallen through.

This year i can look back with a cheeky grin. Not only are we almost at full rental capacity my Mesh shop business is doing great and this has allowed me the comfortability steam ahead rebuilding stuff in Mesh, learning more scripting and modelling. All this of course means more exciting crazy stuff on the island later this year.


As for the Anniversary weekend, as we did last year we held events on Friday, saturday and sunday so fans of Escapades Island could at least attend one of the events.


On Friday…

1. Special Goonies adventure to a haunted hospital. We did try to go to another haunted house but that was so lagged out due to being on destination guide, we decided to try this other place. “DADDY LONG LEGS AND DEAD THINGS MIKEY, DEAD THINGS!”

“Is it dead, anyone got a stick?”


2. The Founders Tea Party. Last year it was a theme based on mad hatters tea party. This year it was based on the Wizard of Oz.

Snapshot by Nat Merit



On the Saturday…

1. Started off with a Mini Tug Boat Race. Was surprised with how many people turned up to this and it was hilarious fun watch.

Snapshot by Marianne Mccann


2. Pirate Party. My Brother Gemini Enfield took to the decks in the John King Tavern playing spiffing pirate rock while us delinquents through chairs at each other and danced on tables.

Buried under broken tables and chairs, a pirate life for me.


3. Pirate Ship Battle. The Grand Masters Obedient servant Glorb (an NPC character on Escapades) challenged the young pirates to a ship battle. Of course Glorb was the looser.



On Sunday….

1. Beach Party. Started the evening with a beach party but the Cliffside Cabins playing Ska Punk and teenage rock. High point was seeing a unicorn go down the curly whirly water slide, something you’d only see in Second Life.


2. Trolly Race. Following the Beach party was the Steam Powered Shopping Trolly Race. Couples raced each other in Shopping trolleys around rickety Town centre for the Escapades Trophies. The lead changed hands three or four times before the Girls won.

The hardest part seemed to be avoiding the giant stone sculpture in the town square


3. THE MEGA BRAWL. The final event of the weekend was a massive Mega Brawl in which i razzed what ever bad guys and monsters i could find in my inventory for the gang to defend from. This is usually a game off who can last the longest before they crash or the sim crashes. I rezzed Bugs, Goblins, Gelatinous Cubes, Daleks, Lizardmen, Head Crabs, Zombies, Worms, Zombie worms, Rats, Wasps and evil pooping pigeons. so thats a total of 12 different monsters some times up to 50 monsters battling it out and did the sim crash? Nope, infact people were surprised how well it all performed. So this is a sign of the improved performance over the last year not only from using mesh, but also from Linden Labs continued work.

There are about 6 kids under all that somewhere trying to fight their way out


All in all it was a great weekend, fun and full of laughs. I got to see some old faces id not seen in a while and got to know new faces better. Here’s to a 3rd year of Escapades!

You can see highlight from all these events in this 18 minute machinima… enjoy!

If you get a ‘Sign in with evil Facebook to watch video‘ banner, dont panic as you dont have to, just go to this link

Goonies VS Zombies – Visiting Axis of Evil #sL

Its rare that i find time to go an play with friends in SL.

As part of a Surprise Flashpoint event that kinda didn’t work, i discovered ‘Axis of Evil‘ when logging into SL. It’s being promoted on the Destination guide so with my own experiences with being on login Destination guide i wanted to see how well it was performing.

So i thought, just turning up as a kid would be inappropriate so i got myself an awesome weapon and helmet from Deco on marketplace, bloodied up my shirt and headed over looking BADASS. Upon arriving i got an IM telling me i was to heavy with scripted attachments. Turned out my shoes were full of scripts so i went back on Marketplace and bought some heavy boots from Loki Dancer.

Now a fully armed and operation BADASS kid, i got my Goony brothers together and we went to try out Axis of Evil.

You start off in a welcome area with an almost Glados style voice telling you to grab a HUD and not to spam. Then it’s a brief practice to make sure your weapons effect the zombies before heading off down the tunnels.

Performance wise it was better when i went on my own. Having a group of people all shooting weapons quickly caused the Zombies to slow right down, registering hits sometimes minutes after. Contrary to this overall frame rate was great there demonstrating the varying levels of Script performance VS Display performance.

It made me wonder if pathfinding, removing animated prims would make any improvements.

I was pointed out that the Axis Of Evil sim is actually a Homestead and while in the past it has been said that Homesteads have specific Script limitations, i’ve found no official statement on this. But as someone who upgraded a homestead to a full region, i did see a noticeable difference in over all performance. Perhaps this is due to Homesteads sharing with more regions than a Full sim. I don’t know for sure as there is nothing definitively written about it form the Lab as far as i know.

From my own observations i could see areas that things could be improved. Having animated prims is so 2011 :-p. It’s always great to see how others do things and i picked up a few inspirations for my own island.

Overall we had a lots of fun and i can see myself kitting up to shoot more zombies in future.

A Year of Meshing about in #SL

This week marks a whole year since i started selling Mesh Clothing in Second Life.

To Celebrate i have released for one week only Two FREE Limited Edition Anniversary V2 Shirt designs available on marketplace or at my two inworld stores.

My first shirt was the Ninja Boy Shirt, along with regular Jeans and although they were well received it was not until i released the Hoodies and Long Shorts that people really started to take notice. Originally designed for the Kid Avatar market as a means to finally get a good kid shape via specially designed and fitted Mesh, it was not long before adult sized avatars and Furries were also trying out my clothes.

But it has not been Second Life changing for everyone. Right up until christmas last year Phoenix lacked mesh leaving many to see nothing but blobs for  three months. Also Mesh clothing has restrictions about sizing leading to some people not being able to wear mesh because they don’t fit the default size dictated by us designers.

During the year i learned a lot more about mesh, not just with clothing but buildings, environmental objects such as trees and grass, Complete Avatars and accesories. This truly has been a revolutionary year for content creation.

Happy Customers make me happy


So whats in line for the next year? Well Specular & Normals Mapping will arrive allowing better detailed texturing of mesh. This should allow us to make better impressions of fabrics for clothing if your computer can handle it. As for my clothing, each step i take the more detailed and complex the clothing will become. There is still plenty of ideas yet to be realised, and with your support and encouragement i can’t see myself stopping any time soon. Expect new Hoodies this fall.

So here’s to another year of Loki Mesh Clothes!

Rickety Pack TWO – Trees, Grass & Standing Stones

The point of Rickety Packs is to allow users the ability to create mesh environments easy without needing to learn complex 3D modelling programs.

Rickety Pack One collected all the planks walkways, bridges and fencing i used on Escapades.

Rickety Pack Two collects all the trees , bushes, grass and stones i created to replace Sculpty trees and grass on Escapades. My aim was to create low Land Impact trees close to that of Sculpty Trees but with a fraction of the Display Costs. These are to be used for atmosphere and i hope to make bigger more detailed Trees in future.

Using Rickety Pack TWO it is easy to build a woodland environment.


The Pack is available on Marketplace for L$700 and i hope to make a Beach Pack and stone ruins pack in future.