Get ready for a Steam powered Second Life

The ‘Steam’ thing is quite interesting, it could be a MAJOR thing. Where does SL get it’s new users from, where do they find SL? Outside of it’s own bubble i never see any references to Second Life. So when it’s added to valves ‘Steam’ suddenly Second Life will be exposed to up to 40 million people, ‘IN YOUR FACE’ sort of exposure.

Yet how will this work? Currently Steam lets you download games through it’s own app and keeps it updated and stores data on your login, what you are playing and so forth. Would Second life be incorporated into Steam this way? you would be able to see how many concurrent users are in SL and compare it to other games.

Steam is currently going through major changes so perhaps the way we see steam working will be completely different by the time SL hits it. There is talk of Steam as being a social HUB, and also talk of Steam transitioning to the front room TV. Will this mean SL will finally see it’s way into the front room via Steam? Probably not. Steam is also starting to offer NONE game applications through its ‘store’ .

LL have already stated that if you download and use SL without Steam, then that way will still continue as normal. So i’m interested, will Steam Stats reflect the total of SL users or just those playing it through Steam? and will we see a massive surge of new steam users trying out Second Life wondering what the hell it is or the point of it for a few weeks? It could be really crazy and for those who manage to get their places on Destination guide during opening week will have some fun i think.

It’s times like these that i hope Linden Lab will be able to be more clear on when such a huge event like this is to occur. Sometimes it feels like we SL Content creators are actors in a theatre production and Linden Lab are the promotors. If they dont tell us when the big event is, we end up looking like dicks when the audience arrives and we haven’t rehearsed or even got dressed for the performance. But then again maybe LL cant know when SL will be added to Steam.

Get ready people, this could be epic… or it might not :-p

Rickety Pack ONE & Prim Absorption #SL

So with me slowly rebuilding the island over the course of the year i find myself collecting bits and bobs. So i’ve decided to release Rickety Packs which will allow others to use the same objects i have used to create fun places.

The First Pack contains Plank walkways, stones,  rope bridges and textures.



Prim Absorption

The pack also contains a basic PRIM which you can use to create supports and extensions. Linking these PRIMS to the mesh you will see that the land impact might not increase, this is due to ‘Prim Absorption’

The unit of 1 PRIM land impact is simply an approximation of ‘display, physics and download costs’ calculated and sometimes rounded up into a number that Users can easily understand in relation to what they can build on a region. This Unit is known to Ancient Users as a ‘PRIM count’, but new users will know it as ‘Land Impact’.

From what i understand when you link mesh and prim objects together as a ‘Linkset’  the ‘recalculation’ of the ‘display, physics and download costs’ of the new overall shape can lead to a lower land impact number than when they were separate.