Santa has been Permabanned from Escapades Island because he’s way to commercial and a bit creepy. Instead Egnog the Christmas Troll visits every year bringing gifts to those he likes and eating those that he does not like.
This week Apple released iAd Producer software designed to make building simple, interactive Adverts for iPhone & iPad. It is AWESOME to use, so intuitive that i did not even have to read any instruction PDF’s i just got stuck in and built fun iAd Apps.
One of the softwares features is the ability to export as a webapp in safari in order to test quickly your results. It was here i suddenly thought this could be used in SL on a prim via shared media.
Anyone with a bit of a design sense can pic up iAd Producer and build interactive PrimApps allowing people in SL to click through information, adverts, videos ect. Of course what i would love to use it for is to build useful network. Those who have followed my blog know that i made an AWESOME community network destination kiosk, but a bug in either the webkit Linden Lab uses or Viewer2 it self causes the viewer to not recognise double worded SIM names in SLURLs. Read and vote for it to be fixed on the JIRA
I mocked up a quick version of a community network kiosk using iAd Developer in just 15 minutes, but the SLURL bug still persists so all you will see is the potential.
I also created a test Comic book on a prim app which allows you to drag and swipe the pages on a prim. All this is pretty awesome, shame all my friends persist on not using viewer2.
Its getting harder to build content for everyone in Second Life, with the Grid Community fragmented across many different viewers. Whats the point in spending money and time building a world of interactive MESH monsters with shared media enhanced information about them, if nobody i know can see it?
I completely forgot to hold the Goonies Adventure on Friday, so we had it on Saturday instead. This month we visited ‘Annon, The Gate‘. A wonderfully peaceful and remote set of islands with lush green grass covered rocks.
We made our way up the hill towards what looked like an old monastery.
From there we could see another island with huge castle tower on it. Out to sea we could see a pirate ship anchored so we hopped on a boat found by the water and rowed out to it.
After messing about on the boat we headed to the tower.
The tower was HUGE and us goonies walked higher and higher…
We finally made it to the top but instead of walking back down i rezzed the Goonies Airship. We floated down and zoomed around the tower before heading over to the next sim to explore another small island with a rickety bridge. I think thats when we lost Jacob during the sim crossing, poor boy.
We discovered on the island some sort of lighthouse place.
Tepic discovered a diving bell, and thats where the adventure ended. Was a great place to explore!
Hopefully i wont forget the next Goony Adventure 🙂
I was busy trying to promote the New Babbage RP mystery Game this weekend when i realised something im sure many of you already have thought of. But if you haven’t then please enjoy todays rant.
I posted an introduction to the Black Heart RP along with the video inviting people to come into SL and try it out. The replies on one forum were interesting yet utterly typical.
You know, I joined Second Life specificially because I heard there was a sizable Steampunk community. I wandered around New Babbage for a about a week and didn’t run into a single other person.
I cast my net wider and encountered only people who wanted me to visit their websites and drive their hits up whilst installing spyware on my machine and a guys who wanted to try out sex pose balls with my female avatar. They didn’t care that I was actually male, they just wanted to see their toon boink my toon.
Putting a side the fact that he chose a female avatar,(sounded like he fullfilled the typical SL sterotype pretty well) it highlighted a really HUGE hole in Second Life.
A few weeks ago i ranted about how i thought Pretty shadows, Mesh and display names were pointless compared to a much needed update to SL’s social communication structure.
There are many very hardworking devoted creative communities in SL who command vast collections of pricey SIMS. One such community is New Babbage, 1 of a group of Steampunk communities in SL, and at the moment its buzzing with activity from many exciting RP’s and autumn events… or is it?
All of the information that gets handed around within the Babbage community comes from its external social website, its there that people learn about future/past events, what people thought about things, and what people have done or plan to do. So is New Babbage the Second Life town Buzzing, or is it the Newbabbage website thats actually buzzing?
Second Life itself has no really effective way to keep it’s residents actively engaged with each other about what they do there. I keep hearing that LL are working on it, with the tech they salvaged from Avatars united’s corpse but as i foresaw the ripping down of Avatar United, my unhealthy pessimism worries about any Social networking features LL might install. My gut tells me LL will focus any new Social Networking features at Newbs while established SL communities who have built all the kool stuff will be reluctant to leave their external social websites to use an SL integrated gubbins.
It’s just interesting when we describe SL as a thriving community when in many cases the community is thriving from outside SL and not seen by outsiders who come into SL looking for them.
[UPDATE] After looking around LL’s new advertising section i stumbled on a part focused on Avatars United. A quick google gave me Cold Spliteller’s blog post wondering the same as me, Is the picture thumb nail evidence of the new layouts for Second Life social networking.
I’m interested to see how a revamped avatars united will integrate with the inworld experience if at all. It might just be an outworld web based social network with no interaction with its 3D virtual world counterpart(basically sl branded avatars united) , that would be disappointing.