I really think improving communication between residents would boost EVERYTHING in SL.
Well Burn2 is drawing to a close and i can honestly say that i have been CRAP this year. I may have contributed with a build but in all i’ve done nothing really. I haven’t done an SLC race, i haven’t even walked around the place. I just have not been in the Burn spirit which is poor and i will have to make up for it next year.
I tried to experiment with the latest technological features of the SL viewer2 this year. In The Steampunk Town New Babbage last year i did a quest where you would follow clues and unlock parts of a story. I had it so that if you clicked an object it would open a webpage in your external web browser so you could watch a video. With the announcement of Shared Media it became apparent that i could do away with the external web pages and have a video screen appear inworld….or can i?
Professor Liddens Lab used this idea of video on a prim to tell a story and ads to the immersion of the world. You never have to leave the environment to watch the video and the combination of live action within the virtual realm is refreshing.
Unfortunately almost everyone i talked to who visited my Burn2 build was not using viewer 2 which is needed to watch Shared Media, so they were unable to watch the videos. Adding to that was the fact that the poorly released Viewer2.2 appeared to break the video links in shared media for some users.
So what to do about shared media? i was excited by the prospects of it at first but now im not so sure. I start work on The Next New Babbage Chronicles very soon and after the Burn2 experiment, it would not be sensible to use shared media which is incredibly disappointing as we had waited years for it.
Anyway for those who could not see Professor Lidden due to broken Viewer2.2 or refusal to use viewer2 here is a walkthrough of Professor Liddens Lab…
I‘m not the oldest by far, but i’m from a generation of SL users that took up residence just before the Hype Boom of 2006-2007.
I thought i would wait untill ive actually dabbled in making Mesh before posting about it, but i still haven’t had the time to try it yet. I did logon to the Beta grid though to try out the new viewer2 with its many new features and surprises and check out what everyone else was building.
First off i was ultra delighted to see SHADOWS added to the MAC viewer, and it worked quite well with my graphics Card. Apparently the new display names feature was supposed to be in the new viewer also, but i could not find it.
When trying to optimise the viewer using Blakopals great tips list, i noticed some options moved or missing, LL love to keep pro users on their toes. The Slide Side Bar tabs now have the ability to be detached from the side. The mini map can now be even more mini. I also saw a ‘clear group cache’ option, what that does i dont know. The same broke Anti-alias bug seems to persist, they better not release the next viewer like that! [UPDATE] The following day they DID!
Anyways, as for mesh there were some very impressive builds. For starters we have to start thinking differently about objects cost prim wise. We currently that a 1 prim object is 1 prim. But in the Meshworld 1 mesh object could cost as high as 70 prims depending on its complexity. Currently the prim costs of a single mesh object is still being calculated by Linden Lab. In time creators will master how to create detailed Meshobjects with low prim costs.
Walking around the beta mesh enabled sims was like arriving in SL 5 years ago when everything was so new and exciting. Looking around at what people had done I looked for objects that could not be done just as well with Sculpty prims. Mesh is definitely injecting a new wave of creative buzz and i cant wait to start dabbling in it myself. I’m thankful that i have been learning over the last year to use blender and AC3D 3D modelling software putting me in just the right level of experience to produce mesh content.
I was hopeful when Torley Linden jumped on board to champion the exposure of the bug on the Jira and it was listed as a major thing to be fixed. Since then its been reduced to a minor bug that according to Samuel Linden “does not affect a large number of users.”
So it has become a sit and wait affair “This is a defect in webkit source, and is a known bug in qtwebkit. We will test this with version 4.7 and see if it still occurs.” So until the qtwebkit community fixes the bug, shared media in SL will continue to have the bug which wont allow web on a prim to open a landmark address of a two worded sim name into the side bar.
Some have suggested a work around where the shared media content loads up an SLURL map, but i want it done properly or not at all for a change, rather than everything having to be a hackjob around bugs and instability.
I’ve had a lot of interest in the SCN, more than i expected seeing as most of the people i know will not admit to using viewer2 which is needed to use the SCN kiosk. I have to keep telling them to vote on the jira but if the Labs response is to simply wait for the QTwebkit people to fix the problem, then i cant see much point in voting at this point.
In the meantime, relax sit back and just browse websites and watch youtube vids on a prim. 🙂