Putting the Cyber Grunge into the Vortex VR Club

So the V5 opened up on monday and for 12 hours straight the dance floor was packed, uncovering bugs and issues i need to fix, while also highlighting what happens when we reach the limits of the platform XD.

Science Bit

The New Vortex club is simplistic in its shape and low in textures,  but that low resource is cancelled out by materials. For every texture you see, there is also a Normal made and a specular map needed to download in order to show bumps and shiny stuff. It’s hard to gage how well a build performs in Second Life. What is it that causes textures to blur out, or causes you to crash? is it the stuff around you or the people around you?

Overall the New fifth version of the Vortex club is half the land impact of the previous prim version, thats including the City street section. It’s basically simple cubes of mesh but with material mapping giving the illusion of lots of detail. I had a lot of fun exploring how light bounces off surfaces such as windows and i used an old technique to create the illusion of reflections in wet puddles. Finally we have the tools game devs have had for decades and it’s been fun experimenting with wet roads, dirty road sides, Glistening windows and changes in surfaces.



While the texturing looks awesome, and i did try my best to optimise the use of textures, it does fall victim to the evil Texture Thrashing Issue in #SL. If you don’t know what that is, it’s when your viewer downloads a texture, loads it in high rez, then repeatedly goes blurry, then focussed, then blurry then focussed. It’s as if the viewer feels the need to download the texture over and over again, which is stupid. If it’s in the cache then why is it reloading?. This happened worst on the dance floor at the vortex, which seems even more stupid because its the one texture we are all looking at the most, so you’d think it would never feel the need to reload. I pray it’s someday not an issue.

UPDATE: It has been brought to my attention that the textures are probably being dumped due to my graphics card filling up. How the SL viewer manages how much graphics memory the Mac Viewer can use is another issue entirely. As far as i know, the SL Mac viewer is using 512mb of my 2GB dedicated card.


The response has for the most part been very positive commenting on the detail and atmosphere. Some not realising this sort of thing was possible in Second Life which is encouraging. Others have commented on the scale and how it feels bigger on the inside than it appears on the outside. Some have said it looks ugly from the outside which i guess is fair since i did not really consider how its viewed from outside.

End of the Day

So the open party was a blast even if i did repeatedly crash and Linden Lab restarted the region half way through the party hehe (just like old times). I managed to stay up for part of Trever Flumes Live acoustic with was awesome before i had to go to bed. Now i just need to get my Oculus DK2 working on my Mac so i can see how it looks up close.




I made  quick video showing the New Vortex, but it’s got to a point where you need to visit places in virtual person.


My latest Project is almost here #V5

Dance clubs are a big part of the SL experience. They are the places that people meet and discover new friends. They are the place long time friends can dedicate time each week to drop what they are doing and hang out with friends from around the world. You click the dance ball, leave your avatar to do their moves and kickback while engaging in chat. It’s something that hasn’t really changed in SL after all these years.

At the start of this year my SL brother entertained the idea of rebuilding the Vortex dance Club again. For those who don’t know, the Vortex is one of the oldest clubs in SL. First opened in 2006, it has gone through four iterations and for the fifth i decided to help my bro in designing something that used all the latest building features, from mesh to materials and projector lighting.

Beginning work on it back before the SL11B Cake Stage, it of  course i started as a small idea, but..well.. you should know me by now….


The new V5 Vortex will open on Monday the 22nd of September with a line up of DJ’s and live performers starting at 9am SLT to 6pm SLT.

The Vortex Club

One of the longest-running clubs in SL, The Vortex Club hosts a collection of devoted DJ’s who play new, classic and eclectic tunes. Check out @vortexclub on Twitter for more info, including DJ schedules.

Visit in Second Life

DJ Loki show is BACK this week!

To many it seems ive been away for weeks… well yeh thats true :-p. After talking to my brother it was decided that i would take the tuesday slot for my DJ show as thursday seems to fall on a lot of weekend activities i get involved with in the real world. Hopefully this shake up will be a refreshing change…. or maybe no one will turn up at all.

Anyways, starting Tuesday 30th March at 2PM SLT (10PM GMT) live at the Vortex, playing 2 hours of spiffing tunes, electro dance, 8Bit chip sounds, and nostalgic oldies.Tis the best time for the goonies and friends to get together and chat about life the metaverse and everything XD

Vortex going strong

Not mentioned the Vortex for a while. I’ve been DJ’ing there pretty much every week for the past 3 years. It’s coming close to its 4th birthday soon and if my show last night is anything to go by, it’s still going strong. Like Goony island the place is ingrained into the Second lives of many Kid avatars as a place where they first met friends and heard stories.

I Still enjoy playing my latest findings in modern music to the crowds that turn up during my 2 hour set. The last two shows were a blast 🙂 Who else has any fond memories from the Vortex?

Vortex Halloween Special

Had a special Hallows Eve DJ event at the Vortex. Fancey Dress show where many of the guests turned up is some amazing outfits. I myself was a young Hellboy :-p Here are just afew pics of the others…

I’m not sure what the Blogger bug is thats making all the pics super big even when i set them to be small… hope to figure away around the bug soon…