Tools of the Social VR Trade

As we enter Second Life’s 16th year and continue to build and script experiences in the virtual world, we forget how simple it all used to be.  For the most part back in 2007 Second Life was built on it’s own PRIMative building system which gave it’s users freedom to create complex creations in a …

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How i made that Mirror at the Bazaar Dungeon.

I was endlessly surprised at the messages i received about the Bazaar Dungeon but one of the most asked questions was ‘how did you make that mirror?” The mirror was in the Spring of Souls, a chamber with a big tree in it, the roots of which reached out across the floor between puddles of …

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4 tips for building in modern Second Life

The PRIM is a lie. 3D content is not made up of cubes, it is instead more commonly made up of points and lines, Verts and edges. But for democratising the ability to create 3d content Linden Lab created a system where users could simply create cubes and link them together and it was a …

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Adding Substance – Icarus Mk5 Pt2

Recently Linden Lab announced Sansar would support Substances. Substances are kind of the next generation of textures. In the old days you would slap a texture on a 3D model to give it colour and detail. But now we have substances which add colour and detail but also shiny surfaces, bumps and even light all …

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Virtual Steampunk Airships – Icarus Mk5 Pt1

Forget Sansar or High Fidelity, there is still way to much stuff i want to do in Second Life, new clothes, new buildings, new experiences. It’s hard to decide which one i should start on next but this week i began work on a new version of my Icarus Steampunk Airship. Icarus Mk5 To my …

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